It defines a point in space but has no length, height, or width.įirst dimension: A one-dimensional object is a single line.
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Zero dimension: A point is an example of a zero-dimensional object. Veteran 3D users can use this chapter as a handy reference or refresher.Ībout 3D SpaceLets begin by defining the three dimensions: Novice 3D artists should read the entire chapter to gain valuable behind the scenes insight that will help in learning and using Poser. The following discussion centers on Poser, however most of these concepts apply to all 3D applications. Morph Targets 257Morph Target Tutorial 259Figure Joints and Blend Zones 263Ĭhapter 25: Basic Figure Creation 275Example One: Wormy 275Example Two: Goldy the Robot 277Ĭhapter 26: Advanced Figure Creation 281How Do You Make a New Figure? 281Creating Figure Models 282Creating Hierarchy Files 284Setting Up a Standard Figure 289Adjusting Joint Parameters 290Setting Limits 291Setting Favored IK Angles 292Memorizing Default Positions 292Setting Surface Materials 292Adding Morph Targets 292Setting Body Part Names 293Saving New Figures to the Library 293Tutorial - Poser Figure Creation 293Ĭhapter 1: 3D BasicsThis part describes basic 3D concepts.
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Posing and Animation 238Chapter 20: Using Talk Designer 239Chapter 21: Animation Layers 242Chapter 22: Advanced Posing and Animation 248Īuto Balance and Posing 248Motion Capture and Animations 249įigure Shaping and Creation 251Chapter 23: Morph Target Creation 252Chapter 24: Advanced Body Shaping 257
#POSER PRO 2014 FRANCAIS SKIN#
Task 4: Using Different Materials in Clothing (Part 2) 170Task 5: Saving Dynamic Clothing to a Library 173Task 6: Adding Wind to Your Project 174Adjusting Dynamic Clothing to Fit Other Characters 177Ĭhapter 17: The Hair Room 183Task 1: Quick Start to Creating and Styling Hair 184Creating Multi-Grouped Hair 197Task 2: Growing and Styling Multi-Grouped Hair 209Saving Your Hair to the Library 216Setting Hair Dynamics 217Creating and Changing the Hair Color 220Ĭhapter 18: Building a Basic Skin Shader 225A Note on Workflow 225Advanced Materials 225Getting Started 225Some Notes on Eyes 230Conclusion 232 Getting Ready for Your Face Room Project 121Choosing and Preparing Photos 122Task 1: Import the Photos to the Face Room 127Task 2: Moving, Scaling, or Rotating the Head Guides 131Task 3: Fine-Tuning the Texture 134Task 4: Refine the Head Shape 143Task 5: Completing Your Character 148Ĭhapter 16: The Cloth Room 154Task 1: Creating Still Images with Dynamic Clothing 154Task 2: Controlling How Clothing Acts 161Task 3: Using Different Materials in Clothing (Part 1) 165
#POSER PRO 2014 FRANCAIS MANUAL#
Manual Settings 106Scene Settings and Specifics 107Ĭhapter 14: Creating and Assigning Textures 111Creating Texture Templates 111Creating and Using Texture Maps 112Creating and Using Bump, Reflection, and Transparency Maps 117Īdding Realism 119Chapter 15: The Face Room 120
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Lesson 1: Working with the Cameras 29Lesson 2: Tracking Modes 36Ĭhapter 7: Working with Lights 38Lesson 1: Using the Light Controls 38Ĭhapter 8: Using Posers Tools 43Lesson 1: The Parameter Dials 43Lesson 2: The Rotate Tool 45Lesson 3: The Twist Tool 47Lesson 4: The Translate Tools 49Ĭhapter 9: Posing 53Lesson 1: Creating Poses 53Lesson 2: Adding Poses to the Poses Library 58Lesson 3: Posing Faces 60Ĭhapter 10: Rendering 64Chapter 11: Character Creation and Animation 69Ĭhapter 12: Content Management 101The Library Palette 101Content Paradise 103Content Collections 104Ĭhapter 13: FireFly Render Tips 106Automatic vs. Transparency Maps 24Reflection Map 25Displacement Map 25Texture Map 25Procedural Shaders 26Putting It All Together 26īasic Poser Operations 28Chapter 6: The Basics 29 Chapter 2: Basic 3D Elements 11Vertices 11Splines 11Polygons 12Ĭhapter 3: More 3D Elements 13The Poser Workspace 13Normals 13Camera 13Lights 14Hierarchy 14Animation 14Ĭhapter 4: Groups 16Hair Groups 19Cloth Groups 19Ĭhapter 5: Multi/Sub-object Materials 21Why Multi/Sub-object Materials? 22Color 22About Maps & Templates 22Bump Maps 24