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To get paper you need wood, which only comes from forests.
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you must first educate them, which costs money and paper. But trained and expert workers are at a premium, i.e. In order to create one of these units, you need a highly trained worker as well as a supply of paper. These include Miner, Forester, Prospector, and so on. Similar to the Settler unit in Civilization, you need non-combat units to improve productivity of your nation. Perhaps the best way to illustrate this is by means of an example. Building a strong economy, with a steady supply of resources and a steady output of finished goods and troops, is the key to world domination.Īlthough it looks similar to Civilization, Imperialism is a very different game that relies much more on a (very elegant) system of interdependencies of the various elements. This makes diplomacy important-you can use treaties, trade subsidies, and outright bribery to become the favored trade partner of suppliers of important resources. The world market, of course, runs on a supply and demand system: you can only buy what other countries are willing to sell you. Your goal is to build the Empire through conquest, diplomacy, and trade (which is all-important in the game, since your country does not have the resources to be self-sufficient). Your role is as one of the world's Great Powers eager for world domination. Extracting these resources and maximizing your production is as involving and as challenging as anything this side of Capitalism and while that may not be everyone's cup of tea (and the learning curve can be steep), Imperialism treats its subject with such care and detail that hard-core strategy gamers can't help but be delighted. Different natural resources - foodstuffs, iron, coal, timber and cotton - are essential for fueling the empire, for creating the trade goods, and cannons necessary for survival. As in the real world, success depends on the ability to manage the economics - you can't drive a war machine for long without a robust economy under the hood. One of the best strategy games ever made, Imperialism is the rare turn-based game that strikes a near-perfect balance between economics, diplomacy, and military action set in a fictitious 19th century world. Rather play Colonization or Risk instead. Too bad, as this game had a lot of potential. Plus, the gameplay neglects many factors of the time - local uprisings, social issues (the game only lets your wrokers strike, even if they starve), and occurences like civil wars are absolutely missing. On easy level you can just conquer the world, on higher levels the AI will gang up on you and beat you down. Sea battles are handled abstractly buy giving the losses. It seems like a very stripped down version of the General series. When battle occurs, the game switches to tactical mode and offers a mediocre way of playing the battle. You don't want to fall behind in the arms race, do you? Maybe the country will even become a colony and will be economically tied to you? After all, you would have a market for your goods and a source for ressources.Īnd you shouldn't forget to buy the latest scientific marvels that enhance your industry, ressource production, or your army. You can lure minor countries to accept your investors that buy land with ressources that will give you additional income. You can sell your goods and ressources on world markets, but make sure your trading fleet is big enough! And you have to balance transportation of ressources and what they will be used for. In your capital you hire workers, build industries and manufacture ships, weapons, goods. You have to make sure that your ressources are connected to your railroad system or can be sent by ship to your capital. Along with you are 6 other nations, played by computer or humans, that compete with you for world domination.
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Starting in 1820 you find yourself as ruler of a country starting to industrialize. Imperialism by SSI attempts to recreate this period. It was a time of industrialization that brought great changes to society and the world. What was Imperialism historically? It was the period in 19th century where major powers (Britain, France, Germany, Italy, Russia, Japan, USA, Belgium, Holland.) decided to devide the "undeveloped" countries of the world under their rule.